
Hello
I am a System Software Engineer, GPU Server at NVIDIA, specializing in performance and stability validation for large-scale GPU systems. I recently graduated from the University of Pennsylvania with a Master’s degree in Computer Graphics and Game Technology, building upon my undergraduate foundation from the School of Computer Science at Carnegie Mellon University, where I completed my degree in December 2023.
My background spans computer graphics, AR/VR development, and game technologies, supported by three years of experience as a research and teaching assistant in courses on graphics, game programming, and physics-based rendering at CMU. I also gained hands-on industry experience as a graphics intern at Samsung Electronics, where I worked on real-time XR rendering pipelines using C++, Vulkan, and OpenXR on next-generation Android XR platforms.
Education
MSE in Computer Graphics and Game Technology
CIS 5620
Computer Animation
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DSGN 5005
3-D Computer Modeling
CIS 5650
GPU Programming and Architecture
CIS 5680
Game Design Practicum
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