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Hello

I am a System Software Engineer, GPU Server at NVIDIA, specializing in performance and stability validation for large-scale GPU systems. I recently graduated from the University of Pennsylvania with a Master’s degree in Computer Graphics and Game Technology, building upon my undergraduate foundation from the School of Computer Science at Carnegie Mellon University, where I completed my degree in December 2023.

My background spans computer graphics, AR/VR development, and game technologies, supported by three years of experience as a research and teaching assistant in courses on graphics, game programming, and physics-based rendering at CMU. I also gained hands-on industry experience as a graphics intern at Samsung Electronics, where I worked on real-time XR rendering pipelines using C++, Vulkan, and OpenXR on next-generation Android XR platforms.

  • LinkedIn
  • GitHub

Education

MSE in Computer Graphics and Game Technology

CIS 5620

Computer Animation

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DSGN 5005

3-D Computer Modeling

CIS 5650

GPU Programming and Architecture

CIS 5680

Game Design Practicum

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Contact

I'm always looking for new and exciting opportunities. Let's connect.

  • LinkedIn
  • GitHub
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